The best way to predict the future

is to invent it

Join us on our journey to bring new worlds, stories, gameplay and characters to a new generation of players.

Our Mission

Spark
The Future

Our mission is to create a new generation of crafted single player experiences, story driven action games, set in unique worlds filled with innovative and compelling gameplay.

Our
Values

Overview

Jar of Sparks was founded to create games we love as players, putting the player experience, gameplay quality and innovation first.

Team
First

Team
First

Above all else, we want to grow responsibly, value our team and the way we work and respect each other to create new experiences.

Create
with Passion
and Joy

Create
with Passion
and Joy

We create games that ignite our passion, inspiring us both as developers and as players.

Innovate
and Grow

Innovate
and Grow

We want to innovate and explore the unknown to truly be ambitious and take focused risk.

Expand
when Proven

Expand
when Proven

We walk before we run; start small, prove out an idea and then expand upon it.

Listen
and Learn

Listen
and Learn

We embrace feedback, learn from each other, and expect all team members to speak their minds respectfully. Our teams should have alignment with our stated goals to deliver the best results to our players.

Jar of Sparks

Game Development Team

Jerry
Hook

Founder Chief Executive Officer

Paul
Crocker

Co-Founder Chief Creative Officer

Greg
Stone

Co-Founder Chief Operating Officer

Kevin
Weinberg

Co-Founder Chief Technology Officer

Steve
Dyck

Co-Founder Gameplay Director

Martin
Deschambault

Art Director

Marla
Yetso

Head of Human Resources

Dan
Chosich

Game Experience Director

Alex
Cutting

Production Director

Bryan
Moss

Technical Art Director

Kate
Johnson

Lead Gameplay Designer

Lead Level Designer

John
Fitzgibbons

Lead Level Designer

Lead Producer

Yesenia
Cisneros

Lead Producer

Alexander
Clark

Business Operations Coordinator

Jeff
Simpson

Senior Concept Artist

Kevin
Johnstone

Senior Environment Artist

Richard
Reyes

Senior Character Artist

Nicholas
LaCroix

Senior Gameplay Engineer

Cliff
Mitchell

Senior Gameplay Designer

Steve
Carroll

Senior Environment Artist

Ryan
Roth

Lead Environment Artist

Jeremy
Fones

Senior Animator

Jon
Lietz

Senior Gameplay Engineer

Steve
Chalmers

Gameplay Designer

Josh
Russell

Senior Gameplay Designer

Cody
Carey

Senior Systems Engineer

Principal AI Engineer

Aaron
Canary

Principal AI Engineer

Dennis
Porter

Principal Tech Environment Artist

Luke
Steichen

Principal Technical Animator

Ian
Gargle

Senior FX Artist

Brandon
James

Senior Level Designer

James
Melsha

Senior Tools Engineer

Rudy
Pollorena

Level Designer

Marcelo
Muñoz

Senior Animator

Arthur
Griffith

Technical Director

Josh
O'Brien

Senior Level Designer

Bryan
Luren

Senior Lighting Artist

Jacob
Lavender

Senior Gameplay Designer

Anna
Dickinson

Senior Technical Artist (Visual Effects)

Josh
Evans

Senior Surfacing Artist

Scott
Marshall

Lead Animator

Benefits

We offer a competitive benefits program to meet your needs.

Health Care

Full Medical coverage, Dental, Vision plans to support you and your family.

Financial

Generous 401K matching allows you to focus on the now, knowing the future is being cared for.

Paid Time Off

Our PTO supports you to help you recharge as you need to continue being awesome and allowing you to leave your work at work.

Paid Parental Leave

Being a part of Jar of Sparks extends to your entire family, with supported parental leave.

Remote or Hybrid Work

We are a fully remote studio, with a local office in Redmond WA. We want you to work your best where you want to work.

Ignite Your Spark

Join Our Team